Understanding Wild Shape mostly boils down to understanding what form to take which forms work, which forms work in specific situations, and which forms just never work. In the same breath, DMs can very well choose not implement these optional features, especially if they have a beefed up baddie that they're excited for their players to fight.Wild shape is an exciting and versatile Druid ability which a lot of people want to use, but which is easy to use badly. Players shouldn't feel limited to just what's in the book as Dungeons & Dragons campaigns can be as creative and as open-minded as each DM will allow. These are just a few examples of a wide variety of boons players can offer different monsters, and Tasha's Cauldron of Everything lists a few more for each type. This could also be a great scenario to tie in Haunted region elements from Tasha's Cauldron of Everything.
Below is a list of different types of Monsters, the skills that are most useful for parlaying with them in parentheses, and a couple examples from the book of things each type of D&D monster may desire. The DM can consider granting players advantages on any ability checks they make with a creature if they give it something it wants.
Players can improve their chances of a successful encounter via proficient social interactions and clever roleplay. In a Screen Rant interview with D&D's Lead Rules Designer Jeremy Crawford, he explains that the goal with this feature is mostly just to show how fun negotiating with creatures can be. Related: Tasha's Cauldron Of Everything: D&D's New Magic Tattoos Explained Certain skills like Arcana or Survival can be put to use in determining a creature's history or preferences - a refreshing change of pace from the Athletics, Stealth, and Perception skills that are more commonly used. Sometimes all a beast desires is a good meal, and some sapient creatures even prefer a good chat over drawing weapons, which is good news for Bards and other D&D players with high Charisma. This can be a tangible item, a service, or something as simple as reciting a good story. Parleying with monsters in D&D involves offering them something. As D&D involves more than just battling ferocious dragons, this is a welcome feature that allows players to hone in on roleplay and other creative methods within their campaigns. A fun new section in Tasha's Cauldron of Everything- the latest Dungeons & Dragonssourcebook - is titled "Parleying with Monsters," and contains tips and tricks for dealing with creatures outside of combat.